Why halftone dots have angles
Lay two regular grids over each other and you get a third pattern that neither of them contains. Everything printers know about screen angles is a response to that one fact.
The problem angles exist to solve
Take two sheets of fine mesh and hold one over the other. Where the holes almost line up you see light; where they almost do not, you see dark. Because “almost” drifts slowly across the sheet, the light and dark regions are enormous compared with the mesh itself — a pattern perhaps a hundred times coarser than either grid, made entirely out of the relationship between them.
That is interference, and it is the central difficulty of colour printing. Four separate screens have to be laid over one another on the same sheet of paper. Give any two of them the same angle and you get the mesh problem: a coarse, swimming pattern across the whole picture that is in neither plate and cannot be removed by improving either one.
Rotating the screens apart does not eliminate the interference — nothing does — but it pushes the resulting pattern up in frequency until it is finer than the screens themselves, at which point the eye stops seeing it as a pattern and starts seeing it as texture. Thirty degrees turns out to be the spacing that pushes it furthest.